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The Ynglings have cut their losses have negotiated a peace without cessions, and abandoned the ambition to rule Scotland’s coasts and, therewith, the North Sea unchallenged.
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Very well a corsair is necessarily prepared for rapid reversals of fortune, and to turn them to account. They threw the dice, and the dice came up snake-eyes. While the Irish hold Scotland, the object of the dispute, there can be no victory and with the defeat of the Army of the Isles, the conquest of Scotland has passed beyond practicality.Īnd the Ynglings, as ever, are nothing if not practical. And Ireland has been well and truly warned of the Ynglings’ intent Scotland swarms with swaggering gallowglasses, every town turned into a fortress, every village a barracks. But without victory on the ground in Scotland, there can be no seizure of its west coast, for which the Ynglings went to war. Three dozen ships, twenty thousand men, might yet control the North Sea might raid and harry Ireland, as so many times before might trouble the Teutons in the Danish isles, or shore up the shattered French army in its retreat towards Paris. Everywhere the Central Powers triumph.Įven now, the Yngling Realm is not without resource only men and treasure, not territory, has been lost. The French, too confident in the power of elan to carry all before them, retreat in disorder from the Rhine the Russians, cautiously unwilling to push their pikes home, have yet to cross the Vistula. The savage Irish gallowglasses charged up the mound at Largs, and the shield-wall broke the Teuton fleet escaped its confinement in the Elbe and seized the Sound. *looks like I was mistaken, it doesn't seem to work with saved games, not sure if there is a way of making it work either.The project of the North Sea Empire – a century in the making a decade in the planning a year in the execution – has failed.
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You will need to be in possession of the kingdoms of Denmark, Norway and the Danelaw
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This mod will let you form the historic North Sea Empire.
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